ILT Facilitator Run Classroom Game
eLearning
So You Think You’re a Pilot? was designed for the DevLearn DemoFest competition to showcase how Articulate Storyline can power instructor-led, classroom-based games—not just eLearning courses. Modeled after Jeopardy, this aviation-themed trivia game was created to energize live sessions, promote healthy competition, and demonstrate how Storyline can function as a live game engine. The game encourages team collaboration, quick thinking, and problem-solving under pressure—all framed in the fun, fast-paced world of aviation training.
The goal was to transform a standard instructor-led lesson into an interactive, game-show experience that could be reused and customized across multiple departments. Storyline’s built-in question banks weren’t designed for jumping between categories without repeating questions on new question draws, so I had to engineer a new system that would handle random draws, custom scoring, and reusable logic.
I wanted facilitators to have real control in the room—able to adjust timers, toggle narration —while keeping the development process easy for future teams to update and rebrand.
To make this project both technically advanced and developer-friendly, I built every element from the ground up within Storyline, extending its capabilities through logic and code:
AI Game Host Introduction
Using text-to-video AI, a virtual game host was created to greet players, explain the rules, and introduce gameplay—mirroring the excitement of an actual TV game show. This set the stage before the facilitator (“Judge”) stepped in, giving the session an immediate boost in energy and professionalism.
Scene-Based Question Banks
Custom JavaScript logic allows the facilitator to jump freely between categories without repeating questions, tracking draws in real time. Each category lives in its own scene, enabling unlimited questions and randomized selection for a fresh game every time.
Facilitator Controls
The instructor can modify the question timer, toggle narration, and view team scoring directly within Storyline—no external systems required.
Dynamic Title Sequence
A fully animated intro slide built with motion paths, timed emphasis animations, and synced music. Developers can swap text using the provided Illustrator file—simply replace the exported PNGs, and all animations stay perfectly aligned.
Custom Lightbox Gameplay
Questions appear in lightboxes that lock progression until answered, simulating the intensity of a real game show. Special “Runway Rumble” rounds (similar to Daily Doubles) are randomly triggered using code, letting teams wager points for bonus challenges.
Final Descent Round
The “Final Descent” serves as the game’s climactic round, automatically pulling a question from one of the unused categories. Teams can wager their remaining points, mirroring the tension of a Final Jeopardy-style finish while reinforcing risk-versus-reward decision-making—just like real pilots facing their final approach.
Emergency Fuel Feature
Designed to keep the game competitive in later rounds, “Emergency Fuel” gives trailing teams a one-time bonus opportunity to regain altitude. This adds a strategic element, allowing comeback potential without unbalancing the score system.
Smart Scoring System
The game automatically adds or subtracts points per team, tracks turns visually, and displays the current leader on-screen—removing the need for manual scorekeeping.
Developer Notes & Resources
Built as a reusable template package, complete with a “Developer Notes” section that provides editable Illustrator and Storyline files, font references, and setup instructions for customizing the entire game without altering the code.
Copyright © 2024 Tia Pez